![]() The action is viewed from an isometric viewpoint, which always looks quite nice, but presents odd occasions when you can’t really see what’s going on. Turn it off and he won’t do it again, although you can follow your temptation to gun him down in revenge without any in-game consequences, if you’re so inclined. You’re told that an informant will meet you and give you an access card, but don’t wait for that first unarmed guy to give you one: he’s not an informant and will just go and set off the alarms (the actual meeting is mid-level). ![]() Initial instruction comes direct from their leader, the ludicrously-attired General Maxis, with your first mission, like most of those that follow, involving the solo infiltration of a WEC facility. Fortunately, in time-honoured tradition, there’s a small resistance force to join up with instead. Such a turn of events leads your Silencer with little option but to abandon his former corporate employer, the World Economic Consortium: a global dictatorship established during tough times that now holds a grip over the population, with power concentrated in the wrinkly hands of old white men who sit around thinking of more ways to be evil. As it turns out, they are right to be worried, as two of the three are quickly gunned down by a big robot, before the third’s instinct for self-preservation kicks in, exacting swift revenge on the mech before escaping. Indeed, Crusader follows the lead of Origin stable mate Wing Commander in presenting itself like a movie, except in place of Chris Roberts’ name we have that of Tony Zurovec, who later went on to join Roberts at Digital Anvil and worked on an interesting looking open-world action game called Loose Cannon, which sadly never saw the light of day.ĭuring the opening preamble, we are introduced to three red-suited stormtrooper types known as Silencers, whom we join mid-panic, having failed to assassinate some civilians that were mistaken for rebels. It’s a choice that’s dated pretty well, with time now judging the rush to 3D fairly harshly: I sometimes picture a different timeline in which the graphical style of Broken Sword, Toonstruck, The Curse of Monkey Island et al begat a whole range of other decent looking point and click adventures in the late 90s and early 00s instead of what was actually released during that period.Īnyway, speaking of 90s trends that were possibly jettisoned too early, Crusader also uses FMV cut scenes to tell its story, with various real actors dressing up in slightly daft outfits and posing in front of green screens in the name of providing you with some context for bursting into a series of rooms and blowing everything up. In simple terms, by keeping to 2D, the resolution could go up. ![]() ![]() I guess that’s the answer: it was a period in which different approaches to getting around technological limitations needed to be actively considered and employed. ![]() On the one hand, a big-budget 2D action game in 1995 seems, post- Doom, slightly passé and surely destined for failure on the other, it also feels a bit too early for a fast-paced shooter featuring SVGA graphics throughout. Enemy guards make a pleasing number of references to ‘rebel scum’.Ĭrusader: No Remorse occupies a strange place in my perception of gaming history, because it seems to have been released both earlier and later than I imagined. ![]()
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